A like: I think something that stood out to me was the level design. Even though it was a short level with pretty basic obstacles, the way the obstacles were combined felt very creative to me (for example the part where if you step on the green you'll bounce into the ice.) This led to a varied game experience.
A wish: Maybe if there was more time there could be more small details added for extra juice, like the number of attempts the player has made or additions to the graphics.
A wonder: If given the chance, would you incorporate more "pirate" themes into the gameplay since that's part of story?
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Hello this is Tray! Here's my comments:
A like: I think something that stood out to me was the level design. Even though it was a short level with pretty basic obstacles, the way the obstacles were combined felt very creative to me (for example the part where if you step on the green you'll bounce into the ice.) This led to a varied game experience.
A wish: Maybe if there was more time there could be more small details added for extra juice, like the number of attempts the player has made or additions to the graphics.
A wonder: If given the chance, would you incorporate more "pirate" themes into the gameplay since that's part of story?